Post by aerysaegis on Jul 31, 2017 15:33:42 GMT
+Bragaoss+
Time Period: Medieval
Shaping Force: Technology
Population: Mainly human races
+Politics+
Political Structure: Monarchy - trade based
Strong Influence: merchants/corporations
Popular Issue: foreign relations
Stability: stable
Personal Freedoms: tolerable
Scandals: rare
Foreign Relations: Superb Economy
Main Export: Stone/Ore
Main Import: food crops
Main Resource: None
Trade: major surplus
+Economy+
Strength: Strong and on the incline
Wealth: fairly even, but with a wealth gap
Ecology
Main Climate: Temperate desert
Ocean: none
Mountains: surrounding mountain ranges
Frequent Trouble: plagues
+Surroundings+
Wilderness: 25%
Wild Animals: mildly dangerous
Natural Resources: little to none
+Social+
Highly Values: attractiveness, wealth
Known For: national pride
Popular Entertainment: gladiator fighting
Respected Profession: merchant
Discrimination: wealth-based
Major Taboo: resource waste
Major Social Ill: frivolity
+MIlitary+
Strength: very strong
Focus: land
Main Unit: calvary
Soldiers: volunteers
Main Use: domestic peacekeeping
Rank: earned through aptitude tests
+Magic+
Occurrence: seldom
Source: runs in families
Major Use: personal
Viewed: as normal
Enchanted Items: common
+Religion+
Type: pantheon of the gods
Focus: scripture
Worship: solemn prayer, mostly on holidays
Associated Artform: poetry/psalms
Prevalence: believed by most
Holidays: fairly often
Population
Urban: 85%
Rural: 15%
Literacy Rate: 100%
Gender Ratio: 0.73 male(s)/female
Fertility Rate: 4.2 children/family
Life Expectancy: 65.6 years
Size: bustling metropolis
Walls: Sandstone, one main gate
Layout: maze-like and chaotic
Attractions: well-stocked merchants, beautiful ancient architecture and a naturally beautiful landscape
Famous For: Women, money, and Saladin
Nearest Tavern: toward the square, nearest to the Tower
Guards: quite a few
Locals: friendly
Crime: very high Economic Base: crafting
Main Craft: mercantilism
Government: Monarchy
Major Influence: merchant family politics
Corruption: relatively low
Religious Influence: moderate
Streets: full of pigeons, carts, and stalls
Buildings: generally small but adequate
+Notable Locals+
The well-connected mage who previously escaped punishment for several alleged crimes. She has more allies than enemies. Rumors say that she dislikes speaking with master artisans. She can usually be found near the outskirts of the city.
The upwardly mobile socialite who will not abide by the change. He has bad luck with former allies. Rumors say that he should not be trusted around clerics. He can usually be found wandering around.
The flamboyant noble who has recently fended off several assassination attempts. She has questionable allies. Rumors say that she has threatened clerics. She can usually be found wandering around.
The foreign priest who is associated with several questionable events. She seems to have little trouble with obvious enemies. Rumors say that she may be dangerous to minor nobility. She can usually be found among a group of supporters.
The recently wealthy entertainer who is rumored to be involved in several prominent assassinations. She has been quickly gaining enemies. Rumors say that she loathes outsiders. She can usually be found at home.
The seductive merchant who has recently suffered a series of setbacks. She has been quickly gaining enemies. Rumors say that she has some interesting relationships with wizards. She can usually be found wandering around.
The very wealthy mage who frequently speaks against the establishment. She seems to have little trouble with obvious enemies. Rumors say that she would like to deal with priests. She can usually be found among a group of supporters.
+15 Most Famous Bragaossi Superstitions+
If you eat a meal before dawn you will bring about an accomplishment.
A wildcat near a fountain often foretells a betrayal.
A druid finding a lynx at a crossroads warns of evil.
Always tell a jest near a farm on a windy day.
A merchant encountering a certain orange flower is an omen of a mystery.
Always tell a secret at the start of a journey.
Spotting a ginger plant near a fortress foretells a rebellion.
Finding a bird is thought to predict a mystery.
A sorcerer finding a lion in a grove of rowan trees often is an omen of a legal problem.
A trader spotting a dagger near a lake foretells evil unless you throw a pinch of a certain spice.
Happening upon a weasel before dawn is a sign that soon you will encounter a fight unless you draw a certain symbol on the ground.
Running across a certain orange flower near a holy site portends a betrayal.
Never settle an argument in a barrow during fall.
Encountering a knife while the sun rises is an omen of a period of severe weather.
Happening upon a copper coin inside a walled city portends good luck unless you throw a pinch of salt.