Post by Mercenary Katsumi on Aug 17, 2017 23:17:24 GMT
So I made up a list of POSSIBLE skill suggestions for Aerys~!
This took me hours to type so I hope you guys like it! ^u^
[For classes after Fighter]
- Axe Spin: Makes caster screen rotate 360 degrees while knocking back every nearby entity 4 blocks and giving them slow 4 for 3 seconds whilst dealing 10 damage.
- Skullsplitter: Launches caster 3 blocks into air then damage a single entity target that's within 2 blocks nearest to caster upon landing whilst dealing 2x base damage.
- Armchop: Slashes target's arm, giving them slow digging 4 for 5 seconds whilst dealing 12 damage.
- Iron Knuckle: Punches target's head hard, giving them nausea for 10 seconds whilst dealing 6 damage.
- Left Hook: Makes target's screen rotate 45 degrees as if they were hit sideways, whilst dealing 14 damage.
- Uppercut: Temporarily knocks out target by causing their screen to look straight up, gains blindness+slowness+root for 2 seconds, whilst dealing 10 damage.
[For classes after Cleric]:
- Life Sap: Steals 1 heart per second from target to caster up to 10 seconds.
- Health Shield: Steals 5 hearts from target and caster gains 5 absorption hearts for 5 seconds.
- Holy Blade: Upon cast, caster's next 5 attacks smites the target with lightning while healing caster for same amount of damage dealt.
- Major Heal: Heals target by 50% of their health
- Prayer: All damage dealt by nearby players heal the caster by 10% of the damage for up to 5 seconds, but gives caster slowness 5 and slow digging 4 for the duration.
- Holy Smite: Calls down lightning all across and within a 10 block radius, dealing 10x damage to undead monsters like zombies.
[For classes after Mage]:
- Meteor Strike: A ball of fire and smoke particles 5 blocks wide spawns 20 blocks above the casted location and falls to the ground in 2 seconds, dealing 20 damage to anything within 8 blocks upon impact.
- Fireball Burst: Shoots 10 small fireballs in a 30 degree cone in front of caster, which decreases to 15 degrees if they're sneaking. Each fireball deals 3 damage.
- Shadow Spikes: Summons blocks of nether brick fence towers up to 4 block radius around caster, dealing 5 hearts of damage per second up to 3 seconds to anyone in range.
- Ice Wall: Creates a 10x1x5 wall of temporary ice that spawns 2 blocks in front of caster. Dissolves after 10 seconds.
- Flight Gust: Allows the caster to fly for 30 seconds.
- Water Gush: Creates a temporary 1 block high cylinder with a 5 block radius around caster. This slows down all entities since they must now tread through the water on the floor.
[For classes after Warlock]:
- Blackhole: Creates a temporary black hole at where the caster looks for 5 seconds, slowly dragging anything nearby to it, and deals 5 damage per second.
- Dark Pulse: Makes a pulsating ring of black particles from caster to a radius of 3, dealing 2 damage per second for 10 seconds.
- Supernova: Causes a 15 block radius explosion at location. It first creates a bright white and black particle ball 3 blocks above the desired location for 5 seconds, then implodes, created an outward particle explosion effect using fire and smoke particles. Deals 30 damage within 10 blocks, or 15 damage in the 10-15 block outer range.
- Dread: Causes blindness effect to flicker on and off for all players within a 5 blocks radius and causes scary and annoying ghast hurt sounds every time the blindness flicks off.
- Heart Stab: Stabs target's heart, causing them to be stunned for 2.5 seconds, while giving them a heavy bleed for 5 seconds.
- Demon Claws: Your hands transforms into the claws of a demon for 10 seconds. You deal 15 damage with your hands and blinds your target's for 1 second when they are hit by you.
[For classes after Assassin]:
- Shadow Reap: Casting this on a target marks them. After 5 seconds, they are dealt 15 damage, amplified 4x if you are behind them when you casted it.
- Battle in Hell: Freezes/stuns both caster and target for 3 seconds, making both of them invulnerable and giving them blindness. After the 3 seconds, the caster is unfrozen and unblinded for 2 seconds enabling them to attack, and also removes the target's invulnerability for those 2 seconds. After those 2 seconds are up for the caster, the caster is reblinded and restunned for 2 seconds, while the target is freed for those 2 seconds to let them try to counter attack the caster (if the target is still alive). After the 2 seconds are up, both are frozen/blinded for 1 second, then unstunned and unblinded. After the ability is over, and no one died during the ability, both the caster and target's health are set to 50% health to try to have one quickly finish off the other. This is the Reaper's "last resort" skill.
- Reap of Death: Slashes all around the caster in a 4 block radius, and deals 10 base damage, amplified by how many people are caught within the radius (10 x #ofpeople = skill damage). No damage cap, so you can't gang up on a Reaper, and are required to plan your attacks out carefully.
- Shadow Dopplegangers: Creates 2 npc copies of the caster with same equipment which attacks the same target as the caster for 5 seconds, then despawns.
- Moonlight Dance: Teleports you around within 2 blocks of a target randomly while dealing 8 damage per teleport up to 3 times. This is as if you were swiftly moving around slashing your sword at the target. Each teleport makes you face your target.
- Fakeout Copy: (You must be in front of an entity to cast this) Spawns a npc copy of the caster in front of the entity (must be within 5 blocks), then moves the caster 2 blocks behind the target. The npc copy disappears after 1 second upon being spawned.
[For classes after Druid]:
- Tree Subjugation: Spawns in a tree where the caster is looking at.
- Barrier of Logs: Spawns in a half sphere of logs in front of the caster.
- Leaf Cocoon: Creates a temporary solid sphere of leaves at caster's location with a diameter of 5 blocks.
- Vines of Wrath: A wave of logs and leaf blocks moves from the caster then in one direction, rooting all entities caught in the vines and deals heavy bleed damage.
- Log Sprout: Spawns in a 3 block high log tower under an entity and launches it 20 blocks into the air.
- Vine Grasp: Connects vine blocks from the caster to target, then pulls the target to the caster.
[For classes after Summoner (after making it a basic starter class)]
- Undead Ravaging: Spawns in 3 zombies, 3 skeletons, and 3 angry pigmen at the target player location.
- Grave Caller: Digs a 3x3x2 hole under the target player and then spawns in 3 baby zombies wielding diamond spades with sharpness 3.
- Death Do Us Part: Binds the health of caster to target with conditions. Damage dealt to the caster by the target causes the target to be hurt by 30% of his own damage. Damage dealt to the target by the caster deals 10% of his own damage.
- Pigman Shift: Disguises you as a pigman and you gain strength 3 for 30 seconds.
- Enderman Shift: Disguises you as an enderman and you get teleported to a random located within 10 blocks when damaged, for 10 seconds.
- Zombie Shift: Disguises you as a zombie and you gain speed 2 and haste 2 for 15 seconds.
This took me hours to type so I hope you guys like it! ^u^
[For classes after Fighter]
- Axe Spin: Makes caster screen rotate 360 degrees while knocking back every nearby entity 4 blocks and giving them slow 4 for 3 seconds whilst dealing 10 damage.
- Skullsplitter: Launches caster 3 blocks into air then damage a single entity target that's within 2 blocks nearest to caster upon landing whilst dealing 2x base damage.
- Armchop: Slashes target's arm, giving them slow digging 4 for 5 seconds whilst dealing 12 damage.
- Iron Knuckle: Punches target's head hard, giving them nausea for 10 seconds whilst dealing 6 damage.
- Left Hook: Makes target's screen rotate 45 degrees as if they were hit sideways, whilst dealing 14 damage.
- Uppercut: Temporarily knocks out target by causing their screen to look straight up, gains blindness+slowness+root for 2 seconds, whilst dealing 10 damage.
[For classes after Cleric]:
- Life Sap: Steals 1 heart per second from target to caster up to 10 seconds.
- Health Shield: Steals 5 hearts from target and caster gains 5 absorption hearts for 5 seconds.
- Holy Blade: Upon cast, caster's next 5 attacks smites the target with lightning while healing caster for same amount of damage dealt.
- Major Heal: Heals target by 50% of their health
- Prayer: All damage dealt by nearby players heal the caster by 10% of the damage for up to 5 seconds, but gives caster slowness 5 and slow digging 4 for the duration.
- Holy Smite: Calls down lightning all across and within a 10 block radius, dealing 10x damage to undead monsters like zombies.
[For classes after Mage]:
- Meteor Strike: A ball of fire and smoke particles 5 blocks wide spawns 20 blocks above the casted location and falls to the ground in 2 seconds, dealing 20 damage to anything within 8 blocks upon impact.
- Fireball Burst: Shoots 10 small fireballs in a 30 degree cone in front of caster, which decreases to 15 degrees if they're sneaking. Each fireball deals 3 damage.
- Shadow Spikes: Summons blocks of nether brick fence towers up to 4 block radius around caster, dealing 5 hearts of damage per second up to 3 seconds to anyone in range.
- Ice Wall: Creates a 10x1x5 wall of temporary ice that spawns 2 blocks in front of caster. Dissolves after 10 seconds.
- Flight Gust: Allows the caster to fly for 30 seconds.
- Water Gush: Creates a temporary 1 block high cylinder with a 5 block radius around caster. This slows down all entities since they must now tread through the water on the floor.
[For classes after Warlock]:
- Blackhole: Creates a temporary black hole at where the caster looks for 5 seconds, slowly dragging anything nearby to it, and deals 5 damage per second.
- Dark Pulse: Makes a pulsating ring of black particles from caster to a radius of 3, dealing 2 damage per second for 10 seconds.
- Supernova: Causes a 15 block radius explosion at location. It first creates a bright white and black particle ball 3 blocks above the desired location for 5 seconds, then implodes, created an outward particle explosion effect using fire and smoke particles. Deals 30 damage within 10 blocks, or 15 damage in the 10-15 block outer range.
- Dread: Causes blindness effect to flicker on and off for all players within a 5 blocks radius and causes scary and annoying ghast hurt sounds every time the blindness flicks off.
- Heart Stab: Stabs target's heart, causing them to be stunned for 2.5 seconds, while giving them a heavy bleed for 5 seconds.
- Demon Claws: Your hands transforms into the claws of a demon for 10 seconds. You deal 15 damage with your hands and blinds your target's for 1 second when they are hit by you.
[For classes after Assassin]:
- Shadow Reap: Casting this on a target marks them. After 5 seconds, they are dealt 15 damage, amplified 4x if you are behind them when you casted it.
- Battle in Hell: Freezes/stuns both caster and target for 3 seconds, making both of them invulnerable and giving them blindness. After the 3 seconds, the caster is unfrozen and unblinded for 2 seconds enabling them to attack, and also removes the target's invulnerability for those 2 seconds. After those 2 seconds are up for the caster, the caster is reblinded and restunned for 2 seconds, while the target is freed for those 2 seconds to let them try to counter attack the caster (if the target is still alive). After the 2 seconds are up, both are frozen/blinded for 1 second, then unstunned and unblinded. After the ability is over, and no one died during the ability, both the caster and target's health are set to 50% health to try to have one quickly finish off the other. This is the Reaper's "last resort" skill.
- Reap of Death: Slashes all around the caster in a 4 block radius, and deals 10 base damage, amplified by how many people are caught within the radius (10 x #ofpeople = skill damage). No damage cap, so you can't gang up on a Reaper, and are required to plan your attacks out carefully.
- Shadow Dopplegangers: Creates 2 npc copies of the caster with same equipment which attacks the same target as the caster for 5 seconds, then despawns.
- Moonlight Dance: Teleports you around within 2 blocks of a target randomly while dealing 8 damage per teleport up to 3 times. This is as if you were swiftly moving around slashing your sword at the target. Each teleport makes you face your target.
- Fakeout Copy: (You must be in front of an entity to cast this) Spawns a npc copy of the caster in front of the entity (must be within 5 blocks), then moves the caster 2 blocks behind the target. The npc copy disappears after 1 second upon being spawned.
[For classes after Druid]:
- Tree Subjugation: Spawns in a tree where the caster is looking at.
- Barrier of Logs: Spawns in a half sphere of logs in front of the caster.
- Leaf Cocoon: Creates a temporary solid sphere of leaves at caster's location with a diameter of 5 blocks.
- Vines of Wrath: A wave of logs and leaf blocks moves from the caster then in one direction, rooting all entities caught in the vines and deals heavy bleed damage.
- Log Sprout: Spawns in a 3 block high log tower under an entity and launches it 20 blocks into the air.
- Vine Grasp: Connects vine blocks from the caster to target, then pulls the target to the caster.
[For classes after Summoner (after making it a basic starter class)]
- Undead Ravaging: Spawns in 3 zombies, 3 skeletons, and 3 angry pigmen at the target player location.
- Grave Caller: Digs a 3x3x2 hole under the target player and then spawns in 3 baby zombies wielding diamond spades with sharpness 3.
- Death Do Us Part: Binds the health of caster to target with conditions. Damage dealt to the caster by the target causes the target to be hurt by 30% of his own damage. Damage dealt to the target by the caster deals 10% of his own damage.
- Pigman Shift: Disguises you as a pigman and you gain strength 3 for 30 seconds.
- Enderman Shift: Disguises you as an enderman and you get teleported to a random located within 10 blocks when damaged, for 10 seconds.
- Zombie Shift: Disguises you as a zombie and you gain speed 2 and haste 2 for 15 seconds.